So I originally made this character to test out the Shaman Magic skillset as well as be a throwaway permanent injury healer until I lacked the wisdom to cast the healing spell. Everything changed when I found this staff.
The staff alone isn't that useful, but if you combine it with Totem Attack Speed Mastery (a Shaman passive) and Dual Wield (a Melee passive) it gives your totems some amazing speed. 1 Staff is significant, but 2 staffs is what makes it powerful!
Now lets talk about what skills I use out of Melee, Shaman Magic, and Arcane Magic.
I was lucky to get an Arcane Magic dice roll early on, because the utility of Fly is just amazing. Broken leg? Who cares. I can fly! Force Push gives me a little bit more control over my enemies when protecting Mr. Gobbo, it provides enough of a stun to allow my totems to aim better.
I should mention if enemies get too close to Mr. Gobbo I throw down a healing totem, or use Telekenesis, sometimes both depending on how things go. My totems often end up killing Mr. Gobbo if I let enemies get too close to him.
Skills like Mass Lightning and Arcane Missile are great for stunning enemies, damaging armored units, and giving my totems more time to find the sweet spot that is actually hitting something hahaha.
Clear Mind is a great buff, intelligence boosts all magic schools as well as the experience earned. Then taunt is also used to help me keep things away from Mr. Gobbo.
This pretty much sums it up, oh yeah Mana Aura lvl 7 hahah- I'm never low on mana, even if I spam everything as often as possible.
*Some things I noticed playing.
Round 4 Hard seems to give less experience(by ai kills) than all other rounds, however it is much harder due to armored units.At the end of each wave you get Character lvl x 30 experience. (This is with 22int, haven't paid attention to if INT augments wave exp)As of patch 0.0.1.9 wave exp is no longer granted.
Having many points invested into a magic school doesn't seem to augment the damage the skills deal all that much.
Shaman Magic skills that need a rework: The acid toss, insect swarm, and the one that causes damage when the enemy moves.
The acid skill is hard to use, and Ive never tried actually killing something with it. Maybe I'm underestimating it though, so I will test more later. if it deals good damage it could prove useful. The one that damages when the enemy moves has a long cooldown and is difficult to aim, and I didn't see the damage ticks so I'm not sure how strong it is. Insect swarm needs an AI rework I feel, but the stun it provides is useful. However it likes to wander into nowhere and attack allies.